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Dota 2 lessons, guides and replay analysis with three-time champion coach Filipe “Astini” Ribeiro.

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Pudge

Our own data, from ranked matches above 7500 MMR.

  • Gancho de Carne

    Gancho de Carne

    Lança um gancho ensanguentado em direção a uma unidade ou local. O gancho agarrará a primeira unidade que encontrar, arrastando-a de volta a Pudge, matando-a caso seja uma criatura não ancestral e causando dano caso seja uma outra unidade inimiga.

  • Podridão

    Podridão

    Emana uma nuvem tóxica que causa dano intenso e reduz a velocidade de movimento — ferindo não apenas unidades inimigas mas também o próprio usuário.

  • Escudo de Carne

    Escudo de Carne

    Pudge se cobre com uma camada de carne que bloqueia qualquer tipo de dano, de qualquer fonte.

  • Armadura de Corpos

    Armadura de Corpos

    Pudge engrossa a sua pele permanentemente sempre que matar um herói inimigo, ganhando 2 de Força adicional por acúmulo.

  • Desmembrar

    Desmembrar

    CANALIZADA — Pudge devora uma unidade inimiga, desativando-a e causando dano com o tempo. O dano causado cura Pudge pela mesma quantidade e é aumentado pela sua Força. Pudge puxa a vítima a uma velocidade de 75 unidades por segundo, até uma proximidade máxima de 125 unidades.

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Pudge: Why hitting a hook isn't what wins the match

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on August 30, 2026

There is no hero more picked on the Brazilian server than Pudge, and there is no hero whose performance is worse measured by the statistic that the player looks at. The question that the Pudge asks after the match is "how many hooks did I hit". The right question is another: how many hooks cost more than they yielded.

The hidden cost of each hook

A hook has three costs that the scoreboard doesn't show:

  1. Position. To have a hook line you need to be ahead of your safe line. Every second there is a second where the enemy can initiate you.
  2. Time. While you wait for the perfect passage behind the tree, your team is four on the map.
  3. Information. A wrong hook warns the enemy exactly where you are and forces them to play from there. Sometimes that's good, and you have to know when.

A Pudge who hits six hooks and spent twenty minutes standing behind a tree delivered more map than he stole. A Pudge who hit two and stayed the entire game with the team won.

Where the Pudge really decides

The Pudge is an offensive territory support, not a jungler. Its function is to make it expensive to walk around certain parts of the map. This happens in three specific places:

  • Narrow corridors: jungle entrance, mid lane ramp, Roshan pass. This is where the hook has a high hit rate without requiring suicidal position.
  • Near the objective: While the team pushes a tower, the Pudge doesn't hunt, it defends the formation. A grappling hook that pulls the enemy initiator into your team is the hero's most valuable play, and it's reactive, not proactive.
  • Roshan: Pudge with pit vision is the reason why good teams don't Roshan blindly.

Rot is the ability that separates brackets

Below Archon, the Rot is turned on after the hook. Above, it is already on before.

The reason is simple: Rot is the only source of the hero's constant slow, and his damage is a percentage of the time, not the moment. Turning on before pulling means that the target comes to you already slowed down and already losing health. Turning on later wastes the first second, which is usually the only second you have.

The Counterpoint: Connected Rot causes you to lose health, and the Pudge with Flesh Heap is a hero whose health is the accumulated advantage resource. Never go on lane with Rot connected out of habit.

The mistake at each bracket, one line apiece

BracketDominant error
Herald a GuardianStand alone in the river the whole game looking hook
Crusader to ArchonHook the wrong hero (pull the enemy carry into the enemy team)
Legend a AncientSpend the hook instead of saving for the launcher
Divine and aboveNone: Pudge at this level is reactive by default

Two calculations before the hook

*If this hook misses, what happens to my team in the next ten seconds?*

If the answer is "nothing, I'll go back to my position", play. If the answer is "the team is four in a fight that has already started", don't play. This single question changes the result more than any item in the build above.

Skill order

Most played122 matches, 52% win rate

  1. Meat Hook1
  2. Rot2
  3. Rot3
  4. Meat Shield4
  5. Rot5
  6. Dismember6
  7. Rot7
  8. Meat Shield8
  9. Meat Shield9
  10. Meat Shield10
  11. ★11
  12. Meat Hook12
  13. Dismember13
  14. Meat Hook14
  15. Meat Hook15
  16. ★16
  17. Dismember17
  18. ★18
  19. ★19
  20. ★20
  21. ★21
  22. ★22
  23. ★23

Highest win rate8 matches, 88% win rate

  1. Meat Hook1
  2. Rot2
  3. Meat Shield3
  4. Rot4
  5. Rot5
  6. Dismember6
  7. Meat Shield7
  8. Rot8
  9. Meat Shield9
  10. Meat Shield10
  11. ★11
  12. Meat Hook12
  13. Dismember13
  14. Meat Hook14
  15. Meat Hook15
  16. ★16
  17. Dismember17
  18. ★18
  19. ★19
  20. ★20

Talents

LeftRight
  • 1.5x Flesh Heap and Meat Shield bonusesMost played251.5x Dismember Damage/Heal
  • -4s Meat Hook CooldownMost played20+0.75s Dismember Duration
  • +{s:bonus_damage} Meat Hook Damage15+8% Spell LifestealMost played
  • +10% Rot Slow10+5 Armor

Items

Starting items

  • Tango62%
  • Blood Grenade57%
  • Iron Branch55%
  • Gauntlets of Strength39%
  • Circlet30%
  • Sentry Ward30%
  • Enchanted Mango29%
  • Smoke of Deceit23%
  • Magic Stick26%

Core, in the order it usually comes out

  • Blink Daggermin 1880%
  • Aghanim's Sceptermin 2041%
  • Black King Barmin 2936%

Situational

  • Phase Bootsmin 740%
  • Mithril Hammermin 2639%
  • Platemailmin 3026%
  • Ghost Sceptermin 3121%
  • Aether Lensmin 2817%
  • Shiva's Guardmin 3514%
  • Force Staffmin 3012%
  • Lotus Orbmin 3113%
  • Glimmer Capemin 2410%
  • Reavermin 3211%
  • Eul's Scepter of Divinitymin 2611%
  • Perseverancemin 2910%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

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Advantage in points over Pudge's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • LycanLycan44.4% win rate in 676 games · STRATZ-5.8
  • LeshracLeshrac44.5% win rate in 857 games · STRATZ-5.7
  • Wraith KingWraith King44.8% win rate in 4,091 games · STRATZ-5.4
  • VisageVisage44.9% win rate in 965 games · STRATZ-5.3

Best synergies

  • VisageVisage57.2% win rate in 773 games · STRATZ+7.0
  • DazzleDazzle54.8% win rate in 1,675 games · STRATZ+4.6
  • LichLich54.7% win rate in 3,436 games · STRATZ+4.6
  • LeshracLeshrac54.3% win rate in 628 games · STRATZ+4.1
Open the pick tool

Pudge worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

51.5%

1,105,821 matches

Pick rate

27.2%

of matches include the hero

Pro scene

0 picks and 1 bans

Win rate by rank bracket

  • Herald and Guardian52.7% · 111,761 matches
  • Crusader and Archon51.9% · 408,285 matches
  • Legend and Ancient50.9% · 395,973 matches
  • Divine and Immortal50.5% · 111,145 matches

Win rate by match duration

  • up to 25 min50.0% · 4,057 matches
  • 25 to 35 min49.8% · 10,692 matches
  • 35 to 45 min49.0% · 4,139 matches
  • over 45 min49.3% · 1,569 matches
Meepo
Meepo45.2% win rate in 798 games · STRATZ
-5.0
  • Nyx AssassinNyx Assassin45.7% win rate in 1,760 games · STRATZ-4.5
  • AbaddonAbaddon46.0% win rate in 1,156 games · STRATZ-4.2
  • Phantom LancerPhantom Lancer46.3% win rate in 5,819 games · STRATZin our high-MMR matches: 54.1% in 37 games-3.9
  • Meepo
    Meepo54.1% win rate in 699 games · STRATZ
    +3.9
  • Dragon KnightDragon Knight54.1% win rate in 1,913 games · STRATZ+3.9
  • Phantom AssassinPhantom Assassin53.9% win rate in 4,093 games · STRATZ+3.7
  • Phantom LancerPhantom Lancer53.8% win rate in 5,684 games · STRATZin our high-MMR matches: 44.4% in 27 games+3.6