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Dota 2 lessons, guides and replay analysis with three-time champion coach Filipe “Astini” Ribeiro.

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Anti-Mage

Our own data, from ranked matches above 7500 MMR.

  • Quebra de Mana

    Quebra de Mana

    Queima o mana de um adversário a cada ataque e causa dano proporcional ao mana queimado.

  • Translocar

    Translocar

    Teletransporte a curta distância, permitindo ao Anti-Mage entrar e sair do combate.

  • Contrafeitiço

    Contrafeitiço

    Concede resistência mágica passivamente. O Contrafeitiço pode ser ativado para criar uma bolha antimagias ao redor do Anti-Mage que bloqueia e reflete habilidades alvejadas.

  • Opressor

    Opressor

    Os seus ataques retardam inimigos proporcionalmente ao mana faltante. Retardo mínimo com 60% de mana e máximo com 0% de mana. Não surte efeito caso o inimigo tenha mais de 60% de mana.

  • Vácuo de Mana

    Vácuo de Mana

    Causa dano em uma área baseado nos pontos de mana faltantes na unidade-alvo, que é miniatordoada.

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2 videos
  • Replay Analysis - Anti Mage - LEGEND 2LessonCarry (1)
  • 10:13Replay Analysis - Anti-Mage - DIVINE 2LessonCarry (1)

Anti-Mage: the carry who loses the game with a full inventory

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on September 07, 2026

Anti-Mage is a hero of the clock. Not of kills, not of damage, not of teamfights: of the clock. He exists to reach a point in the game before the enemy reaches theirs, and everything the hero does from the first wave to Manta serves that race. The problem is that most players understand half of it. They understand they need to farm fast, and stop there. Farming fast is the means. Turning farm into map is the end, and that is where the hero loses.

Farm that does not become pressure is farm given back

An Anti-Mage with Battle Fury at minute 12 and Manta at minute 20 is on schedule. If at minute 25 all three enemy tier 1 towers are still standing, he is late, and no GPM number fixes that. Every minute the AM farms without threatening a tower is a minute the enemy team farms too, with one more hero in every fight that happens.

The question that separates the Archon AM from the Divine AM is not how much gold per minute. It is: where are the enemy waves dying? If they are dying at your tower, the enemy controls the map and you farm what is left. If they are dying at their tower, you choose where to farm, and that is worth more than any item.

Blink is a lane tool, not an entry tool

Anti-Mage's Blink is the most misused ability on the hero, and the mistake comes in two opposite forms:

  • Below Legend: Blink is used to escape, only. The player takes the creep out of fear and never learns to jump to the camp next door, kill the wave and the camp in sequence, and jump back. AM farm is farm from two places at once.
  • Above Legend: Blink is used to enter fights. AM jumps onto a support with 800 HP, kills, and is left without Blink with four heroes around him. The AM who blinks in and has no Blink to leave is not a carry, he is a donation.

The use that defines rank is the third one: Blink to cut the wave behind the enemy line when their team is grouped to push. It is the AM that makes the enemy choose between their tower and yours, and while they choose, the AM is already gone.

The timing that decides

MarkWhere the AM has to be
Battle Fury11 to 13 min, with at least two waves cut in the enemy jungle
Manta Style19 to 21 min, first tier 1 tower already down
Third big item26 to 28 min, game with at least two tier 2 towers under pressure

If a row of the table slips by three minutes, the item slips by three minutes and the game slips by ten. The AM does not recover time: he only gains what the enemy loses. That is why the hero fits teams that know how to play with four on the map, and falls apart with teams that need five in every fight.

Mana Void: who and when

Mana Void is not an ability to finish a carry. It is an ability to punish whoever spent everything. The right target is almost always the big-mana hero who just used the whole kit: the Storm who jumped in, the Crystal Maiden who cast the ultimate, the Invoker at the end of his rotation. The Void on that target is area damage in the middle of the enemy team, at the moment they have no answer left.

Mana Void on a carry with 200 mana at the start of the fight is the most common wasted ability in student replays.

When Anti-Mage is the wrong pick

The AM loses before the game starts in two situations. Against a fast push lineup (Chen, Enchantress, Lycan, Beastmaster): the enemy ends the map at minute 18 and no clock solves that. And against a low-mana lineup: an Anti-Mage against Ursa, Bristleback, Legion Commander and Wraith King has nothing to burn, and Mana Break becomes a small bonus instead of the reason for the pick.

In both, the hero can win, but not for the reason the player picked him. And that is usually enough to lose.

The useful question

*If I keep farming for three more minutes, what will the enemy have taken down in that time?*

If the answer is nothing, keep going. If it is a tower, the AM is being paid in map for the item he is stacking. And map is the currency in which Anti-Mage is richer than any other hero. Spending it badly is the only way to lose with him.

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Skill order

Most played18 matches, 50% win rate

  1. Mana Break1
  2. Blink2
  3. Mana Break3
  4. Counterspell4
  5. Blink5
  6. Mana Void6
  7. Blink7
  8. Blink8
  9. +29
  10. +210
  11. ★11
  12. +212
  13. +213
  14. +214
  15. +215
  16. ★16
  17. +217
  18. Counterspell18
  19. Counterspell19
  20. Counterspell20
  21. Mana Void21
  22. Mana Break22
  23. ★23
  24. Mana Break24
  25. Mana Void25

Highest win rate3 matches, 100% win rate

  1. Mana Break1
  2. Blink2
  3. Mana Break3
  4. Counterspell4
  5. Blink5
  6. Mana Void6
  7. Mana Break7
  8. Blink8
  9. Blink9
  10. ★10
  11. Counterspell11
  12. Mana Break12
  13. Mana Void13
  14. Counterspell14
  15. Counterspell15
  16. ★16
  17. Mana Void17
  18. ★18
  19. ★19

Talents

LeftRight
  • -50s Mana Void CooldownHighest win rate25-1s Blink Cooldown
  • +0.8s Mana Void Stun20+125 Blink Cast Range
  • +0.2 Mana Void Damage MultiplierHighest win rate15+9%/18% Persecutor Min/Max Movement SlowMost played
  • +200 Mana Void Radius10+3 Health Regen

Items

Starting items

  • Iron Branch96%
  • Quelling Blade74%
  • Tango73%
  • Circlet68%
  • Faerie Fire54%
  • Magic Stick52%
  • Slippers of Agility17%
  • Magic Wand4%

Core, in the order it usually comes out

  • Battle Furymin 1493%
  • Yashamin 1791%
  • Manta Stylemin 2087%
  • Eaglesongmin 2559%
  • Ultimate Orbmin 2746%
  • Butterflymin 2751%

Situational

  • Power Treadsmin 699%
  • Perseverancemin 1293%
  • Mithril Hammermin 3054%
  • Skull Bashermin 3626%
  • Black King Barmin 3527%
  • Sangemin 3727%
  • Abyssal Blademin 3723%
  • Aghanim's Sceptermin 2619%
  • Hand of Midasmin 2010%
  • Diffusal Blademin 2711%
  • Aghanim's Blessingmin 459%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

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Advantage in points over Anti-Mage's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • MeepoMeepo38.5% win rate in 348 games · STRATZ-12.1
  • BloodseekerBloodseeker41.3% win rate in 528 games · STRATZ-9.3
  • Troll WarlordTroll Warlord42.1% win rate in 447 games · STRATZ-8.5
  • AxeAxe42.3% win rate in 2,413 games · STRATZ-8.3

Best synergies

  • Wraith KingWraith King58.7% win rate in 1,469 games · STRATZ+8.1
  • Elder TitanElder Titan58.0% win rate in 193 games · STRATZ+7.5
  • LeshracLeshrac58.0% win rate in 288 games · STRATZ+7.4
  • VisageVisage56.5% win rate in 421 games · STRATZ+6.0
Open the pick tool

Anti-Mage worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

50.6%

505,351 matches

Pick rate

12.4%

of matches include the hero

Pro scene

0 picks and 1 bans

Win rate by rank bracket

  • Herald and Guardian50.7% · 60,824 matches
  • Crusader and Archon50.8% · 191,849 matches
  • Legend and Ancient50.5% · 167,597 matches
  • Divine and Immortal51.0% · 36,166 matches

Win rate by match duration

  • up to 25 min38.1% · 2,014 matches
  • 25 to 35 min46.8% · 5,347 matches
  • 35 to 45 min55.3% · 3,379 matches
  • over 45 min55.1% · 1,897 matches
Nyx Assassin
Nyx Assassin43.2% win rate in 876 games · STRATZ
-7.4
  • Legion CommanderLegion Commander43.3% win rate in 2,203 games · STRATZ-7.2
  • Lone DruidLone Druid45.1% win rate in 694 games · STRATZ-5.5
  • Arc WardenArc Warden45.4% win rate in 1,256 games · STRATZ-5.2
  • Brewmaster
    Brewmaster56.3% win rate in 446 games · STRATZ
    +5.7
  • Arc WardenArc Warden55.8% win rate in 1,177 games · STRATZ+5.2
  • BroodmotherBroodmother55.8% win rate in 464 games · STRATZ+5.2
  • Nyx AssassinNyx Assassin54.9% win rate in 904 games · STRATZ+4.3