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Dota 2 lessons, guides and replay analysis with three-time champion coach Filipe “Astini” Ribeiro.

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Phantom Assassin

Our own data, from ranked matches above 7500 MMR.

  • Adaga Sufocante

    Adaga Sufocante

    Lança uma adaga que retarda o movimento da unidade inimiga, causando 80+75% do dano de ataque do usuário como ataque físico, além de aplicar os efeitos de ataque dos seus itens e habilidades.

  • Ataque Fantasma

    Ataque Fantasma

    Teletransporta-se a uma unidade, seja ela aliada ou inimiga, e fornece bônus de velocidade de ataque ao atacar no caso de ser inimiga.

  • Ofuscada

    Ofuscada

    A Phantom Assassin ofusca o seu corpo, anulando projéteis que a têm como alvo, aumentando a sua velocidade de movimento e impossibilitando que seja vista até que se aproxime de torres ou heróis inimigos.

  • Chuva de Facas

    Chuva de Facas

    A Phantom Assassin lança lâminas afiadas ao seu redor, causando dano proporcional à vida máxima de cada vítima no impacto e aplicando uma quebra.

  • Imaterial

    Imaterial

    A Phantom Assassin foca no seu interior, aumentando a sua habilidade de se esquivar de ataques inimigos. Acumula-se decrescentemente com outras fontes de esquiva.

  • Coup de Grace

    Coup de Grace

    A Phantom Assassin aperfeiçoa as suas habilidades de combate, tendo assim a chance de obter um Foco Mortal a cada ataque. Ao atacar com o Foco Mortal , a Phantom Assassin consumirá o efeito para garantir um acerto crítico. A Adaga Sufocante tem uma chance adicional de ativar Foco Mortal .

Notify me about new Phantom Assassin lessonsPick toolAll heroes

Phantom Assassin: the carry that deceives the player himself

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on August 30, 2026

The Phantom Assassin is the hero that appears the most in a student replay that says the same phrase: "I did well, the team that lost". Most of the time KDA confirms it. And most of the time the replay shows something else: AP spent the entire game killing the target that didn't matter, in the place that didn't matter, the minute it didn't matter.

Crit hides the real curve

Grace's Coup makes AP look strong all the time, because the number that appears on the screen has been giant since minute 10. But that's not her power curve. She has three distinct phases:

WindowWhat PA isWhat to do
0 to 12 minA lane that needs not to loseLast hit and Blur, nothing more
12 to 30 minThe Strongest Hero in the Game by Gold InvestedForce map, kill support, take tower
30 min onwardsA medium carry that evaporates with dispel and magic

Watch

1 video
  • Replay Analysis - Phantom Assassin - GUARDIAN 5LessonCarry (1)
Choose fight, never start

The most costly mistake isn't dying. It's wasting the middle window. AP that farms calm until minute 35 is late for the game itself: the enemy has already bought Ghost Scepter, Force Staff, and detection, and her Dagger now finds formed teams instead of loose supports.

About the Battle Fury and the discussion that never ends

The Battle Fury is once again competitive in PA for a reason that is not damage: it is the speed of conversion of wave into gold within the 12 to 30 window. Don't buy out of habit or because you saw it in a pro. The question is only one:

*Will I have map space to farm wave and jungle in the next ten minutes?*

  • If yes (team controlling territory, defensive enemy), Battle Fury pays.
  • If not (you're defending your own safe lane), Desolator or Basher, because your gold will come from kill, not farming.

AP item is a bet on the map, and the map is the information that the build page doesn't have.

Blur is the item you already own

Blur is one of the best defensive abilities in the game and the most misused: half of the players only turn it on after it is already being attacked. Its value is in turning it on before entering, because it reduces the attack damage you will receive when passing through the enemy formation, and in the passive evasion that decides every exchange against physical attack carries.

The honest counterpoint: against Monkey King, Bloodseeker, Slardar , and any true detection, Blur doesn't exist. Against those, AP needs a real defensive item, and dwelling on damage is how the game becomes "I did well and lost."

The Dagger picks the fight, it doesn't close distance

Phantom Strike is not for getting close. It is for choosing which enemy hero will die. A Dagger spent to walk faster through the jungle is a Dagger that will not be available when the enemy support positions itself badly in the fight that comes in ten seconds.

What to check when the fight starts

*Who do I need to kill for this fight to end, and can I reach that person?*

If the answer is "their carry, and he's after two stuns," AP shouldn't come in. She should wait for the formation to open. That kind of patience is what separates AP with beautiful KDA from AP that closes the game.

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Skill order

Most played4 matches, 25% win rate

  1. Stifling Dagger1
  2. Phantom Strike2
  3. Stifling Dagger3
  4. Phantom Strike4
  5. Stifling Dagger5
  6. Coup de Grace6
  7. Phantom Strike7
  8. Phantom Strike8
  9. Stifling Dagger9
  10. ★10
  11. Immaterial11
  12. +212
  13. Coup de Grace13
  14. Immaterial14
  15. +215
  16. ★16
  17. Immaterial17
  18. Immaterial18
  19. Coup de Grace19
  20. ★20

Highest win rate3 matches, 33% win rate

  1. Stifling Dagger1
  2. Phantom Strike2
  3. Stifling Dagger3
  4. Phantom Strike4
  5. Phantom Strike5
  6. Coup de Grace6
  7. Phantom Strike7
  8. Stifling Dagger8
  9. Stifling Dagger9
  10. Immaterial10
  11. ★11
  12. Immaterial12
  13. Coup de Grace13
  14. Immaterial14
  15. Immaterial15
  16. ★16
  17. Coup de Grace17
  18. ★18
  19. ★19

Talents

LeftRight
  • Triple Strike Stifling DaggerHighest win rate25+10% Coup de Grace chance
  • +60 Phantom Strike Attack Speed20+200 Phantom Strike Cast Range
  • +15% Stifling Dagger Damage15+20% Immaterial Evasion
  • -2.0s Stifling Dagger Cooldown10+0.8s Phantom Strike Duration

Items

Starting items

  • Faerie Fire81%
  • Iron Branch81%
  • Tango63%
  • Quelling Blade63%
  • Magic Stick56%
  • Magic Wand31%
  • Circlet31%
  • Orb of Blight6%

Core, in the order it usually comes out

  • Battle Furymin 15100%
  • Desolatormin 2088%
  • Yashamin 2231%
  • Black King Barmin 2450%
  • Skull Bashermin 2756%
  • Reavermin 3044%
  • Abyssal Blademin 2963%
  • Sangemin 3260%
  • Satanicmin 3164%

Situational

  • Power Treadsmin 6100%
  • Perseverancemin 12100%
  • Mithril Hammermin 1794%
  • Demon Edgemin 3319%
  • Sacred Relicmin 3319%
  • Yashamin 2618%
  • Monkey King Barmin 3313%
  • Divine Rapiermin 3917%
  • Manta Stylemin 2313%
  • Sange and Yashamin 359%
  • Nullifiermin 3313%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

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Advantage in points over Phantom Assassin's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • MeepoMeepo42.5% win rate in 313 games · STRATZ-9.7
  • Primal BeastPrimal Beast44.9% win rate in 430 games · STRATZ-7.3
  • Troll WarlordTroll Warlord45.0% win rate in 340 games · STRATZ-7.2
  • Wraith KingWraith King45.3% win rate in 1,617 games · STRATZ-6.9

Best synergies

  • SpectreSpectre61.1% win rate in 113 games · STRATZ+8.8
  • MedusaMedusa60.3% win rate in 63 games · STRATZ+8.1
  • BroodmotherBroodmother59.3% win rate in 312 games · STRATZ+7.1
  • Wraith KingWraith King58.8% win rate in 1,305 games · STRATZ+6.6
Open the pick tool

Phantom Assassin worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

51.7%

566,694 matches

Pick rate

14.0%

of matches include the hero

Pro scene

no picks or bans this week

Win rate by rank bracket

  • Herald and Guardian52.2% · 87,327 matches
  • Crusader and Archon51.9% · 223,099 matches
  • Legend and Ancient51.1% · 163,157 matches
  • Divine and Immortal50.4% · 28,391 matches

Win rate by match duration

  • up to 25 min35.7% · 2,943 matches
  • 25 to 35 min46.2% · 7,560 matches
  • 35 to 45 min51.4% · 4,014 matches
  • over 45 min53.5% · 1,812 matches
Nyx Assassin
Nyx Assassin45.6% win rate in 680 games · STRATZ
-6.6
  • BrewmasterBrewmaster46.2% win rate in 327 games · STRATZ-6.0
  • LichLich46.9% win rate in 1,692 games · STRATZ-5.3
  • VisageVisage47.4% win rate in 304 games · STRATZ-4.8
  • Visage
    Visage58.2% win rate in 280 games · STRATZ
    +6.0
  • Legion CommanderLegion Commander57.5% win rate in 2,180 games · STRATZ+5.3
  • BloodseekerBloodseeker57.4% win rate in 115 games · STRATZ+5.2
  • LeshracLeshrac57.0% win rate in 230 games · STRATZ+4.7