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Dota 2 lessons, guides and replay analysis with three-time champion coach Filipe “Astini” Ribeiro.

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Axe

Our own data, from ranked matches above 7500 MMR.

  • Grito do Furioso

    Grito do Furioso

    O Axe provoca unidades inimigas próximas, forçando-as a atacá-lo enquanto ele ganha armadura adicional até o fim da duração.

  • Fome de Batalha

    Fome de Batalha

    Enfurece uma unidade inimiga, fazendo-a sofrer dano com o tempo até que mate outra unidade ou a duração acabe. O inimigo também sofre retardo caso esteja se afastando do Axe.

  • Contraespiral

    Contraespiral

    Após sofrer uma quantidade definida de ataques, o Axe desfere um contra-ataque em espiral, causando dano puro a todos os inimigos próximos.

  • Lâmina de Abate

    Lâmina de Abate

    O Axe encontra fraquezas e golpeia, causando dano puro. Quando um herói inimigo for morto pela Lâmina de Abate, o intervalo entre usos da habilidade é zerado, e todas as unidades aliadas próximas ganham velocidade de movimento e armadura adicionais. O Axe encharca o machado permanentemente sempre que matar um herói inimigo com a Lâmina de Abate, ganhando armadura adicional por acúmulo.

  • Exército de Um Homem Só

    Exército de Um Homem Só

    O Axe ganha Força igual a 50% da sua armadura enquanto não houver heróis aliados em até 700 unidades de distância. O efeito desvanece por 3s após se aproximar de um aliado.

Notify me about new Axe lessonsPick toolAll heroes

Watch

7 videos
  • Noticed - Axe - PVision vs Team YandexLessonOff lane (3)
  • 23:0533 - Axe - RANKEDLessonOff lane (3)Free
  • 16:33Noticed - Axe - Parivision vs Team FalconsLessonOff lane (3)
  • Replay Analysis - Axe - LEGEND 4LessonOff lane (3)
  • Replay Analysis - Axe - LEGEND 3LessonOff lane (3)Free
  • Replay Analysis - Axe - LEGEND 2LessonOff lane (3)
  • Replay Review - Axe - ANCIENT 3LessonOff lane (3)

Axe: the offlaner who teaches what it is to create space

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on August 30, 2026

The Axe is the best hero in the game to understand what position 3 really does, because he can't fool himself: he doesn't farm well, he doesn't have relevant self-damage, and he doesn't escape. All he does is force the enemy to play where he is. If you understand the Axe, you understand offlane.

The Axe doesn't need to win the lane

The goal of position 3 is not to win the lane. It's to make the opposing carry's lane uncomfortable and come out of it with enough experience to be relevant. Axe does this better than almost everyone else because of Counter Helix: he stays on top of the wave, gets hit, deals damage, and negates last hits for existing.

The error that appears in almost every mid bracket Axe replay is the opposite: the player tries to kill in the lane. He runs after the support, spends Call on an isolated target, dies twice and disappears from the game until the 20th minute. A Axe with 0 kills and 40 last hits denied won the lane. A Axe with 2 kills and 3 kills did not.

Berserker's Call is a zone button, not a kill button

Call has a short range and is essential: he is the hero's only control. The three readings that separate brackets:

  1. In lane: Call to deny creep and lock the enemy carry on top of your wave, with your support hitting. Not to kill.
  2. In the mid-game: Call on as many heroes as possible, and this almost never happens from the front. It comes from Blink, from behind a tree, from a ramp.
  3. In closed brawl: Call after the enemy carry's BKB is on is called thrown away. Wait. The Axe is a second half brawl hero more often than not.

The Blink that arrives late is the losing game

The Axe has a very clear window of strength: from the moment he draws Blink Dagger to the moment enemy carries draw BKB. This window usually lasts 8-12 minutes, and is the hero's entire game.

Blink MomentWhat happens
Before 15 minThe Axe decides the map: towers, Roshan, space for your carry
Between 15 and 22It still works, but the enemy already plays grouped together
After 25The Axe becomes an initiator that doesn't start: it arrives with everyone ready

That's why Axe shouldn't buy defensive items before Blink, even if they get beaten. Blade Mail and Vanguard later; Blink first, almost always. A living Axe without Blink doesn't threaten anything.

Culling Blade and the damage that isn't damage

Culling Blade is not carry execution. It is the button that closes a fight and returns the Axe to the next fight, for the movement it gives to the team. Useful reading: Culling's target is usually the support, not the thickest hero, because killing the support takes away the control that would prevent his team from continuing.

And there is the use that almost no one trains: Culling on a large wave creep to clear pressure on a tower, when the team needs ten seconds.

Where the Axe misses the map

After the 20th minute, the Axe without vision is a hero who waits for someone to pass. He is the position 3 that depends the most on offensive wards, and he is the one who should be asking for (and sometimes buying) this vision, because his Blink is only worth from a place that the enemy does not watch.

What to ask before you press Blink

*If I start now, does my team arrive before the enemy responds?*

The Axe is the hero who tests this question more times per match than anyone else. Getting this reading right eight times instead of four is the difference between the Axe that creates space and the Axe that gives the first kill of each fight.

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Skill order

Most played59 matches, 46% win rate

  1. Battle Hunger1
  2. Counter Helix2
  3. Counter Helix3
  4. Berserker's Call4
  5. Counter Helix5
  6. Culling Blade6
  7. Counter Helix7
  8. Berserker's Call8
  9. Berserker's Call9
  10. ★10
  11. Berserker's Call11
  12. Battle Hunger12
  13. Culling Blade13
  14. Battle Hunger14
  15. Battle Hunger15
  16. ★16
  17. Culling Blade17
  18. ★18
  19. ★19
  20. ★20
  21. ★21

Highest win rate3 matches, 67% win rate

  1. Battle Hunger1
  2. Counter Helix2
  3. Battle Hunger3
  4. Counter Helix4
  5. Berserker's Call5
  6. Culling Blade6
  7. Counter Helix7
  8. Counter Helix8
  9. Battle Hunger9
  10. Battle Hunger10
  11. ★11
  12. Berserker's Call12
  13. Culling Blade13
  14. Berserker's Call14
  15. Berserker's Call15
  16. ★16
  17. Culling Blade17
  18. ★18

Talents

LeftRight
  • +150 Culling Blade DamageMost played25+85 Berserker's Call AoE
  • +40 Counter Helix Damage20
  • +10 Berserker's Call ArmorMost played15+8 Battle Hunger Damage Per Second
  • +8% Movement Speed per active Battle HungerMost played10+3s Culling Blade Kill Buff Bonus Duration

Items

Starting items

  • Gauntlets of Strength90%
  • Iron Branch82%
  • Ring of Protection47%
  • Magic Stick40%
  • Tango35%
  • Quelling Blade20%
  • Circlet19%
  • Faerie Fire15%

Core, in the order it usually comes out

  • Blade Mailmin 1285%
  • Blink Daggermin 1694%
  • Black King Barmin 2570%

Situational

  • Phase Bootsmin 797%
  • Mithril Hammermin 2372%
  • Platemailmin 3136%
  • Perseverancemin 3019%
  • Lotus Orbmin 3118%
  • Shiva's Guardmin 3515%
  • Soul Boostermin 3614%
  • Ring of Tarrasquemin 3114%
  • Reavermin 3514%
  • Tiara of Selemenemin 3515%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

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Advantage in points over Axe's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • LifestealerLifestealer44.4% win rate in 5,525 games · STRATZin our high-MMR matches: 43.8% in 32 games-6.4
  • Wraith KingWraith King44.9% win rate in 2,918 games · STRATZ-6.0
  • PhoenixPhoenix45.4% win rate in 1,490 games · STRATZ-5.4
  • SvenSven45.5% win rate in 2,084 games · STRATZ-5.3

Best synergies

  • OmniknightOmniknight60.6% win rate in 320 games · STRATZ+9.8
  • VisageVisage59.3% win rate in 324 games · STRATZ+8.4
  • Phantom LancerPhantom Lancer57.0% win rate in 4,160 games · STRATZ+6.2
  • AbaddonAbaddon56.5% win rate in 515 games · STRATZ+5.7
Open the pick tool

Axe worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

50.8%

714,897 matches

Pick rate

17.6%

of matches include the hero

Pro scene

4 picks and 4 bans

75.0% win rate when picked

Win rate by rank bracket

  • Herald and Guardian52.2% · 75,735 matches
  • Crusader and Archon51.3% · 260,199 matches
  • Legend and Ancient50.1% · 263,106 matches
  • Divine and Immortal49.2% · 64,590 matches

Win rate by match duration

  • up to 25 min41.7% · 3,773 matches
  • 25 to 35 min47.1% · 9,460 matches
  • 35 to 45 min48.8% · 5,178 matches
  • over 45 min51.2% · 2,993 matches
  • VisageVisage45.5% win rate in 552 games · STRATZ-5.3
  • BloodseekerBloodseeker45.6% win rate in 594 games · STRATZ-5.2
  • SpectreSpectre45.7% win rate in 3,002 games · STRATZ-5.1
  • Elder TitanElder Titan45.7% win rate in 282 games · STRATZ-5.1
  • Wraith King
    Wraith King56.3% win rate in 781 games · STRATZ
    +5.5
  • Outworld DestroyerOutworld Destroyer56.2% win rate in 2,258 games · STRATZ+5.4
  • Elder TitanElder Titan56.1% win rate in 155 games · STRATZ+5.3
  • DawnbreakerDawnbreaker56.1% win rate in 278 games · STRATZ+5.3