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Dota 2 lessons, guides and replay analysis with three-time champion coach Filipe “Astini” Ribeiro.

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Lion

Our own data, from ranked matches above 7500 MMR.

  • Espinho de Terra

    Espinho de Terra

    Espinhos rochosos emergem da terra em uma linha reta. Unidades inimigas são lançadas ao ar, sofrendo dano e sendo atordoadas ao atingirem o chão.

  • Enfeitiçar

    Enfeitiçar

    Transforma a unidade inimiga alvo em um animal inofensivo, impedindo-a que ataque ou use habilidades.

  • Drenagem de Mana

    Drenagem de Mana

    CANALIZADA — Canaliza uma energia mágica, sugando o mana e causando retardo a inimigos ao longo do tempo. Caso o inimigo esteja sem mana, o retardo é aumentado em 15%. Pode alvejar aliados para concedê-los mana e velocidade de movimento em uma taxa de 50%.

  • Fui ao Inferno e Voltei

    Fui ao Inferno e Voltei

    Após matar ou ajudar a matar um herói, os efeitos negativos de Lion duram 20% a mais enquanto o herói estiver morto. Lion recebe 20% de amplificação arcana por 90s após renascer, ou até matar ou ajudar a matar um herói.

  • Dedo da Morte

    Dedo da Morte

    Rasga uma unidade inimiga, tentando virá-la do avesso e causando dano gigantesco. Após usar o Dedo da Morte, a mão de Lion se fortalece, fazendo-o usar ataques corpo a corpo com transposição e 250 unidades de alcance, com velocidade de movimento adicional. O Dedo da Morte ganha dano adicional permanentemente sempre que mata um herói inimigo. Também afeta a mão. O ataque corpo a corpo pode ser desativado ao colocar a habilidade em uso alternativo.

Notify me about new Lion lessonsPick toolAll heroes

Lion: the simplest support in the game and the most wasted

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on August 30, 2026

The Lion has the most straightforward kit in Dota: a stun, a hex, a mana drain, and raw damage. There's no hidden mechanic, there's no secret combo. That's why he's the support that appears the most in our student replays and the one that wastes the game the most: when the kit is obvious, the player presses by reflex, and reflex is the worst way to spend control.

The Lion has four buttons and three decisions

Each skill of it answers a different question. If you don't know which question you're answering, you're spending.

AbilityThe question she answers
Earth SpikeHow do I start this play?
HexHow do I stop the enemy's response?
Mana DrainHow do I get the appeal from who was going to answer?
Finger of DeathHow do I close when no one else can?

The dominant mistake below Legend is using Earth Spike and Hex together, for the first two seconds, on the same target. It's a long, beautiful chain that spends the entire team's two controllers on one person.

Watch

1 video
  • 9:41Replay Analysis - Lion - LEGEND 2LessonDedicated support (5)
Hex is the answer to BKB, Blink, and escape
: if you spent it before the enemy tried to escape, it didn't stop anything.

The sequence that works: Spike starts, the team hits, and the Hex leaves the moment the target tries to leave or the moment the enemy initiator appears. Holding hex for three seconds is the hero's hardest ability.

Mana Drain is the lane button, not the emergency one

In the laning phase, Lion 's Mana Drain gains lanes against magic supports (Crystal Maiden, Skywrath, Shadow Shaman) without exchanging a slap. It's not punishment: it's saving. Each point of mana drained is an ability the opponent doesn't use and a regeneration you don't need to buy.

After minute 15, he changes roles: he becomes the dismantling of those who depend on mana to exist. A Storm Spirit without mana is a dead hero, and the Lion is his cheapest counter in the entire game.

Who the Finger is for

Finger of Death is not for the enemy carry full of health. It is for:

  1. The support that has already worn out the controller and is still alive enough to run away and come back.
  2. The hero who is on Blade Fury, Ghost Walk, or any survivability window that expires, because the Finger has fast cast and long range.
  3. The target that is out of everyone's reach, which is the use that no one remembers: to kill on the other side of the river those who were fleeing.

With Aghanim, the decision is reversed: the Finger becomes an accumulation button, and using it in creep creation and in easy kills builds the damage of the next games of the same game. Then it's worth spending early, and still on a target that dies.

Where Lion belongs on the map

The Lion is a support of presence, not vision. He is not the hero who buys and places all the wards on the team: he is the one who appears where the enemy cannot respond. This means walking with the 3 position and the middle, not behind the carry.

After minute 20, the Lion without Blink Dagger is a mid-range hero with 900 health trying to get to someone. Blink is not a luxury item in it: it is the item that makes the Earth Spike come out of where the enemy does not look.

Before you spend the Finger

*Does this stun prevent something that was going to happen?*

If you can't name what it prevents, don't press it. The Lion has exactly two controllers, and the entire team depends on them getting to the second the game opens.

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Skill order

Most played41 matches, 49% win rate

  1. Earth Spike1
  2. Hex2
  3. Earth Spike3
  4. Mana Drain4
  5. Earth Spike5
  6. Finger of Death6
  7. Earth Spike7
  8. Mana Drain8
  9. Mana Drain9
  10. Mana Drain10
  11. ★11
  12. Hex12
  13. Finger of Death13
  14. Hex14
  15. Hex15
  16. ★16
  17. Finger of Death17
  18. ★18

Highest win rate4 matches, 75% win rate

  1. Earth Spike1
  2. Mana Drain2
  3. Earth Spike3
  4. Mana Drain4
  5. Earth Spike5
  6. Finger of Death6
  7. Earth Spike7
  8. Mana Drain8
  9. Hex9
  10. Mana Drain10
  11. ★11
  12. Hex12
  13. Finger of Death13
  14. Hex14
  15. Hex15
  16. ★16
  17. Finger of Death17
  18. ★18
  19. ★19

Talents

LeftRight
  • +600 Earth Spike cast range/travel distance25+250 AoE HexHighest win rate
  • Earth Spike affects a 30 degree coneMost played20+20 Finger of Death Damage Per KillHighest win rate
  • +15% To Hell And Back Debuff/Spell AmpHighest win rate15-2.0s Hex CooldownMost played
  • 10+10% Mana Drain SlowMost played

Items

Starting items

  • Tango91%
  • Blood Grenade87%
  • Iron Branch84%
  • Faerie Fire71%
  • Sentry Ward58%
  • Circlet47%
  • Magic Stick34%
  • Observer Ward30%
  • Smoke of Deceit25%

Core, in the order it usually comes out

  • Blink Daggermin 1892%
  • Force Staffmin 2830%
  • Aether Lensmin 3331%

Situational

  • Force Staffmin 2829%
  • Ghost Sceptermin 2826%
  • Glimmer Capemin 2619%
  • Essence Distillermin 178%
  • Aether Lensmin 3216%
  • Boots of Travelmin 498%
  • Shadow Blademin 2812%
  • Power Treadsmin 712%
  • Eul's Scepter of Divinitymin 3012%
  • Drum of Endurancemin 1511%
  • Aeon Diskmin 378%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

Sign in to answer

Advantage in points over Lion's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • VisageVisage41.8% win rate in 783 games · STRATZ-7.1
  • Troll WarlordTroll Warlord42.5% win rate in 560 games · STRATZ-6.3
  • Wraith KingWraith King42.8% win rate in 3,630 games · STRATZ-6.1
  • MeepoMeepo43.1% win rate in 634 games · STRATZ-5.8

Best synergies

  • Arc WardenArc Warden55.9% win rate in 1,942 games · STRATZ+7.1
  • EnigmaEnigma54.7% win rate in 1,017 games · STRATZ+5.8
  • Wraith KingWraith King53.6% win rate in 3,576 games · STRATZ+4.7
  • Bounty HunterBounty Hunter53.3% win rate in 1,977 games · STRATZ+4.4
Open the pick tool

Lion worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

49.1%

991,537 matches

Pick rate

24.4%

of matches include the hero

Pro scene

5 picks and 2 bans

20.0% win rate when picked

Win rate by rank bracket

  • Herald and Guardian49.3% · 103,263 matches
  • Crusader and Archon49.1% · 359,196 matches
  • Legend and Ancient49.0% · 373,677 matches
  • Divine and Immortal48.6% · 89,131 matches

Win rate by match duration

  • up to 25 min39.4% · 5,040 matches
  • 25 to 35 min47.8% · 13,105 matches
  • 35 to 45 min50.8% · 7,601 matches
  • over 45 min49.0% · 4,627 matches
Leshrac
Leshrac43.5% win rate in 627 games · STRATZ
-5.3
  • OmniknightOmniknight44.1% win rate in 712 games · STRATZ-4.7
  • Dragon KnightDragon Knight44.5% win rate in 2,169 games · STRATZ-4.4
  • Phantom LancerPhantom Lancer44.8% win rate in 4,871 games · STRATZ-4.1
  • Leshrac
    Leshrac53.0% win rate in 500 games · STRATZ
    +4.2
  • Phantom LancerPhantom Lancer53.0% win rate in 5,127 games · STRATZ+4.1
  • LichLich52.8% win rate in 1,878 games · STRATZ+4.0
  • Troll WarlordTroll Warlord52.8% win rate in 704 games · STRATZ+4.0