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Dota 2 Guides›Macrogame

After the tower: force the T3 or go hunting?

What 240 maps from The International 2026 and the Esports World Cup say about the decision every 25-minute game puts on the table: you took the T2, now what? In 76% of cases the professional team goes for the T3 next, and wins 92% of those games. Going hero hunting happens in 7% of cases and wins 56%. And forcing TPs with a single hero is not an objective: how many go is what decides.

By Filipe "Astini", three-time tier-1 champion coach·September 04, 2026·12 min read·Intermediate

In this guide

  1. The data
  2. What pros do after the second T2
  3. Forcing TPs is not the objective
  4. How many go is what decides
  5. What about the score?
  6. Going hunting
  7. The smaller question: you took a T2, do you hit the T3 next?
  8. The case of Radiant at the Dire's top T2
  9. What to take to ranked
  10. Method and caveats

This guide was born from a ranked game. At 25:31, Radiant took the Dire's second T2 (top and mid) with the gold even and an Aegis on the carry. Two heroes went to the top T3, the carry stayed farming their jungle, and the other two went back to their own side of the map. The Dawnbreaker died alone at 26:21, the team grouped at the T3 at 27:15, lost the fight 3 to 1 plus the Aegis, and the game ended right there. In the post-game, two opinions: "we had to force the T3 to make them TP and lock them in their base" against "we had to go hunt heroes around the map".

Loading the play...

Instead of arguing, we measured. We took the 240 maps from The International 2026 and the Esports World Cup 2026 that already had parsed replays for the smoke study, found every time a team took the enemy's second T2 before 30 minutes with no T3 down, and looked at the next three minutes: where the five went, how many enemies TPed to defend, who died, how much gold changed and whether the T3 fell. Then we asked the smaller question, which comes up far more often: you took ONE T2, do you hit the T3 right after or not?

76%dos pros vão pra T3
depois da 2ª T2
92%de vitória
quando pressionam a T3
56%de vitória
quando saem caçando
61% → 89%1 a 2 heróis na T3 → 3 ou mais
(menos de 6k na frente)
1%das T3 caem em 3 min
quando ninguém bate nela

The data

There are 122 situations of a second T2 (71 on the Radiant side) and 379 T2 kills before 30:00, all with the trail of the ten heroes at one point per second. Two definitions the reader needs to keep in mind, because they are the ones Astini asked for:

  • Pressuring the T3 is not bringing five. It is any hero of ours within 1,800 units of an enemy T3. How many were there comes in as a variable, further down, but not in the definition.
  • Defensive TP is an enemy who jumped more than 2,500 units in one second and landed at their T3 or in their base. It is the "make them TP" of the conversation, measured on the trail.

One caveat that applies to the whole study: pros almost only reach the second T2 when they are already winning. In 80 of the 122 situations the team was 6 thousand gold or more ahead, and in 83 it had just killed Roshan. That is why every important comparison also appears within equal ranges of score, and the "gold even" case, which is the ranked one, has only 11 plays.

What pros do after the second T2

O que o time fez nos 3 minutos depois da segunda T2

122 situações em 240 mapas do TI15 e da EWC 2026 · segunda T2 inimiga até 30:00, nenhuma T3 caída

primeira açãonvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
pressionou a T39392%+3.413+5.387317/94254%76%
caçou956%−66−42519/1310%67%
foi caçado1040%+183−9468/2330%30%
Roshan475%+1.201+2.4635/3150%75%
recuou/farmou1100%+2.800+5.7970/010%100%
nada580%+1.745+3.5192/2320%60%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

In 93 of the 122 situations (76%), the team went for the T3 in the next three minutes, and won 92% of those games. Going hero hunting happened 9 times (7%), and three of those are the same team, BoomBoys. Those who hunted won 56%, ended the five minutes with a negative gold median and took no T3 afterwards. Those who got hunted (the team spread out and someone died far from the tower) won 40%.

Loading the play...

The clip above is the model. Yandex takes Inner Circle's mid T2 at 26:18 with the gold practically even (+1,955), all five go straight to the top T3, and the tower falls in 23 seconds. Inner Circle does not even try the TP: it goes for the fight at the mid T3, loses 7 to 1, and the game ends at 27:43.

Forcing TPs is not the objective

The "force it to make them TP" thesis has a right part and a wrong part. The right one: forcing TPs works almost always. In 74 of the 122 situations all five enemies were pulled to the T3 or the base within three minutes, and the median is two defensive TPs per play. The wrong one: how many TPs you force does not separate winners from losers.

TPs defensivos forçados não separam quem ganha

TP defensivo = inimigo que saltou mais de 2.500 unidades num segundo e caiu na T3 ou na base dele

TPs do inimigo em 3 minnvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
nenhum TP1587%+3.753+6.76141/17040%67%
1 TP3786%+2.800+4.451125/46146%68%
2 TPs2479%+3.173+4.99282/35246%79%
3+ TPs4685%+2.297+3.893103/37441%72%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Read the win column: 87% with no TP forced, 86% with one, 79% with two, 85% with three or more. It is flat. The TP is a side effect of any pressure, and a side effect is not an objective. What separates is what happens after the enemy arrives: if there are three or more of ours at the tower to receive whoever landed from the TP, the tower falls or the fight is won; if there are one or two, the forced TP turned into an ambush against us.

Forçar TP com poucos ou com o grupo

o TP forçado só vira torre quando há três ou mais na T3 pra receber quem chegou

como pressionounvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
1 a 2 na T3, forçou 2+ TPs2669%+1.903+3.15051/3438%58%
1 a 2 na T3, sem TP2572%+2.062+2.41047/35116%60%
3+ na T3, forçou 2+ TPs4491%+3.100+4.886134/38364%84%
3+ na T3, sem TP27100%+4.057+8.287119/28170%74%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

One or two heroes at the T3 forcing two or more TPs: 69% wins and the T3 falls within five minutes in 8% of cases. Three or more at the T3 forcing the same TPs: 91% and 64%. And the group that went to the T3 without forcing any TP, because the enemy was not in position to defend, won 27 out of 27.

Loading the play...

The clip is Team Nemesis against Spirit at the EWC. One hero at the T3 forces five TPs. The team is not there to receive them, Spirit reorganizes and wins the trade, and Nemesis loses the game. A TP forced with one hero is a pretext, not a plan.

How many go is what decides

Quantos dos nossos chegaram a ficar na T3, por placar

máximo de heróis nossos ao mesmo tempo a menos de 1.800 de uma T3 inimiga, nos 3 minutos

vantagem · heróis na T3nvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
menos de 6k · 0 na T3617%+134−2728/101,517%17%
menos de 6k · 1 a 2 na T31861%+1.239+62527/3026%50%
menos de 6k · 3+ na T31889%+2.385+3.25954/192,556%72%
6k ou mais · 0 na T31100%+3.077+3.5443/010%0%
6k ou mais · 1 a 2 na T32688%+2.915+4.48660/29115%77%
6k ou mais · 3+ na T35396%+3.956+6.372199/47270%83%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Within the range of teams with less than 6 thousand of advantage, which is the ranked range: one or two heroes at the T3 give 61% wins, 27 kills for 30 deaths and the T3 falling within five minutes in 6% of plays. Three or more give 89%, 54 kills for 19 deaths and 56%. With six thousand or more ahead the difference shrinks (88% against 96%), but the tower still falls almost five times more often when three or more go.

Quanto tempo houve alguém nosso na T3 deles

segundos, nos 3 minutos seguintes, com pelo menos um herói a menos de 1.800 de uma T3 inimiga

pressãonvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
0 s729%+334−12011/10114%14%
1 a 29 s4176%+1.745+2.62569/58215%71%
30 a 89 s5695%+3.103+5.327181/49254%71%
90 s+1894%+5.082+7.75790/18289%94%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

The time someone of ours spent at the T3 tells the same story: up to 29 seconds is passing by (76% wins, T3 in 15%); 30 to 89 seconds is pressure (95%, 54%); 90 seconds or more is the tower falling (94%, 89%).

Loading the play...

This one is the mirror of the game that opened the guide. Team Nemesis takes Spirit's second T2 at 28:06 with the gold even (−1,147) and Aegis. Two heroes go poke the T3, three stay spread out. Spirit arrives, kills the three spread out, and Nemesis ends the five minutes 9,570 gold down. The T3 never falls.

What about the score?

The obvious objection is that whoever pressures the T3 is whoever is already winning. That is true, and that is why the next comparison is within the same range of score.

Pressionar ou não, dentro da mesma faixa de placar

pressionou = 30 segundos ou mais com alguém nosso na T3 deles

placar na 2ª T2nvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
atrás 2k+ · não pressionou617%−596−3.6584/12217%50%
parelho (±2k) · pressionou 30 s+475%+2.722+2.90217/3150%50%
parelho (±2k) · não pressionou729%+334−61712/1610%29%
frente 2 a 6k · pressionou 30 s+1493%+2.344+3.36236/8357%71%
frente 2 a 6k · não pressionou1182%+1.745+2.22020/2029%55%
frente 6k+ · pressionou 30 s+5696%+4.222+6.367218/56264%80%
frente 6k+ · não pressionou2488%+2.161+3.84844/20221%79%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

  • Two thousand or more behind: nobody pressured the T3. The six teams that reached this situation losing won one.
  • Even (±2k): those who pressured won 3 of 4, with 17 kills for 3 deaths; those who did not won 2 of 7, with 12 for 16. It is few plays, but the direction is the same as in the other ranges.
  • Two to six thousand ahead: 93% against 82% wins, and the T3 falls within five minutes in 57% against 9%.
  • Six thousand or more: 96% against 88%, T3 in 64% against 21%.

In every range where someone pressured, pressuring won more and took the tower sooner. The difference in wins is small when the score is already settled; the difference in when the tower falls is not.

Aegis na hora da segunda T2

Roshan morto pelo time nos 5 minutos anteriores

nvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
com Aegis na 2ª T28388%+3.141+4.861257/91247%71%
sem Aegis3977%+2.314+3.80694/44136%72%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Aegis is the context of two thirds of the situations: 83 of the 122 second T2s came within five minutes of a Roshan. The sequence Roshan → two T2s → T3 is the pattern of the professional game, and those with Aegis won 88% against 77% of those without. The game that opened the guide had Aegis, and spent its first two minutes with two heroes at the tower.

Quais duas T2 caíram

lanes do INIMIGO: a T2 top do Dire é a da safelane dele

Configurationnvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
Mid+offlane5094%+3.436+5.637166/50252%78%
safelane+mid4674%+2.137+3.772111/59243%72%
safelane+offlane2685%+3.071+3.53274/26227%58%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Which two T2s fell also matters. Their safelane + mid (the Dire's top and mid T2, when you are Radiant) is the weakest configuration: 74% wins against 94% for mid + offlane. It is the side of the map where their carry farms and defends, and the Dire's top T3 is the farthest from its T2 (3,300 units of walking, against 2,400 in the other two lanes).

Going hunting

Loading the play...

The nine plays in which the team went hunting instead of going to the tower have five wins, four losses and a negative gold median at five minutes. The clip is BoomBoys against TEAM VISION at TI15, gold even, second T2 at 29:11: two kills on the hunt, no extra tower, and a 77-minute game that VISION wins.

Loading the play...

And the worst outcome, ten times in 122: the team does not go to the tower, spreads out and gets hunted on its own side. Spirit against Yandex at the EWC, gold even (−1,822), second T2 at 28:46: nobody steps on the T3, Yandex comes into Spirit's side, and Yandex's T3 never falls.

As situações com o ouro empatado (±2k)o caso da ranqueada: ninguém está 10k na frente11 Bids ›
relógioTeamT2sGoldaçãona T3TPsK/Douro 5 minT3 emresultado
18:29Team Nemesis (R) × Team Spirit · Aegissafelane+mid+1.701pressionou a T324s · 153/2−617+6:41perdeu
20:55LGD Gaming (R) × 1w · Aegissafelane+offlane+1.010pressionou a T397s · 532/1−321nuncaperdeu
25:49Aurora Gaming (D) × L1 TEAMMid+offlane+1.506pressionou a T352s · 514/0+6.847+2:56venceu
26:18Team Yandex (R) × Inner Circle x Insanity · Aegissafelane+mid+1.955pressionou a T384s · 507/1+2.998+0:23venceu
26:38Team Falcons (R) × LGD Gaming · AegisMid+offlane+1.367foi caçado0s · 024/4+5.567nuncaperdeu
27:39Xtreme Gaming (D) × _PowerRangerssafelane+mid+1.824caçou1s · 101/3−1.004+8:19venceu
27:39Aurora Gaming (R) × GamerLegion · AegisMid+offlane−1.758pressionou a T323s · 512/3+995+11:22venceu
28:06Team Nemesis (R) × Team Spirit · Aegissafelane+mid−1.147pressionou a T322s · 210/3−9.570nuncaperdeu
28:29Rune Eaters (D) × Aurora Gaming · Aegissafelane+mid+269pressionou a T339s · 214/1+2.806+18:04venceu
28:46Team Spirit (R) × Team Yandexsafelane+mid−1.822foi caçado0s · 040/1−4.286nuncaperdeu
29:11BoomBoys (R) × TEAM VISION · AegisMid+offlane+134caçou0s · 012/0−425nuncaperdeu

"na T3" = segundos com alguém nosso na T3 deles · máximo de heróis lá ao mesmo tempo. K/D e TPs nos 3 minutos seguintes.

The list above is the 11 plays with the gold even, the ranked case. Each team name opens the game on OpenDota; the clock is the one of the second T2. It is worth watching the two Nemesis plays side by side with the Yandex one.

The smaller question: you took a T2, do you hit the T3 next?

The second T2 is a rare moment. The first T2 happens in almost every game, and the decision is the same: do you hit the T3 of that lane right after or not? We measured the 379 T2 kills before 30:00, looking at where the enemy was in the second the tower fell (the distance from the nearest living enemy to the T3 of the same lane) and whether someone of ours reached that T3 in the next two minutes.

Cada T2: onde estava o inimigo, e se batemos na T3 da lane em sequência

379 quedas de T2 até 30:00 em 240 Maps · distância do inimigo vivo mais perto até a T3 da mesma lane, no segundo em que a T2 caiu

inimigo · decisãonvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
longe (7k+) · bateu na T31669%+2.603+3.10344/182,56%38%
longe (7k+) · não bateu1164%+1.265+1.86627/1620%27%
a caminho (3,5 a 7k) · bateu na T34591%+3.296+4.880155/40227%56%
a caminho (3,5 a 7k) · não bateu5881%+1.304+1.889103/7610%34%
já na T3 · bateu na T312190%+3.025+4.568412/129221%51%
já na T3 · não bateu9973%+1.975+2.981209/11911%24%
3+ mortos · bateu na T319100%+5.407+6.91355/15126%68%
3+ mortos · não bateu1070%+3.104+4.88026/1710%30%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Three readings:

  1. "Enemy far away" is rare and does not yield towers. In only 27 of the 379 kills was there no enemy within 7 thousand of the T3. Those who hit the T3 in those cases took the tower within three minutes in 6% of cases, and within ten minutes in 38%. The reason is the game, not the team: the T3 has backdoor protection. Without our creeps near it, the tower takes far less damage and regenerates. Hitting the T3 with the enemy far away and without the wave forces TPs, but takes nothing down.
  2. When the enemy is on the way (3.5 to 7 thousand from the T3), hitting is what keeps you from dying. Those who hit the T3: 91% wins, 155 kills for 40 deaths, T3 within three minutes in 27%. Those who did not: 81%, 103 kills for 76 deaths, and the T3 did not fall a single time within three minutes. The team that takes the T2 and stays around it, or spreads out, is the one caught by the enemy that was arriving.
  3. When the enemy is already at the T3, hitting is still worth it. It is the most common case (220 of the 379): 90% wins and 21% T3 for those who hit, against 73% and 1% for those who did not.

Bater na T3 com ou sem a wave

com wave = três ou mais creeps de lane mortos por heróis nossos a menos de 2.500 da T3 nos 2 minutos

Decisionnvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
bateu com a wave na T316690%+3.171+4.696560/168223%56%
bateu sem wave3586%+2.683+5.340106/34214%37%
não bateu17875%+1.793+2.631365/22811%28%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

The wave is the key to the backdoor. Those who hit the T3 with the wave (three or more lane creeps killed by our heroes near the T3 within two minutes) took the tower within three minutes in 23% of cases; without the wave, 14%; and those who did not hit, 1%. Took the T2? The next question is "where is the next wave of this lane", not "where is the enemy".

Quantos foram bater na T3

entre as quedas de T2 em que alguém nosso chegou na T3 da lane em 3 minutos

heróis na T3nvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
1 a 2 heróis na T39386%+2.553+4.253245/9811%39%
3+ heróis na T310893%+3.590+5.425421/104240%65%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

And again the number of heroes: one or two at the T3 take the tower within three minutes in 1% of cases; three or more, in 40%. The lone hero at the T3 is the same story as the second T2, the tower does not fall and the forced TP is the enemy's, onto him.

A T2 de qual lane deles

379 quedas de T2 até 30:00 em 240 Maps

lanenvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
T2 da safelane deles14478%+2.148+3.483355/17818%26%
T2 da mid deles12786%+2.761+4.151356/142114%61%
T2 da offlane deles10885%+2.547+3.955320/110215%37%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Primeira, segunda ou terceira T2 do jogo

379 quedas de T2 até 30:00 em 240 Maps

qual T2nvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
1ª T2 do jogo19679%+2.109+3.388488/24416%33%
2ª T212585%+2.998+4.341365/135219%54%
3ª T25891%+3.115+4.225178/51217%40%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Their safelane T2 is the one that least turns into a T3 in sequence (8% within three minutes, 26% within ten), and mid is the one that most does (14% and 61%). And the tower that falls in sequence is far more often the T3 after the second T2 of the game (19%) than after the first (6%): at the first one the map is still closed, and the enemy has two other lanes to defend.

The case of Radiant at the Dire's top T2

It is the most common ranked case and the one of the game that opened the guide: you are Radiant, you took the Dire's top T2 (their safelane T2), and the top T3 is 3,300 units away.

Radiant derrubando a T2 top do Dire (a safelane deles)

o caso mais comum da ranqueada: a lane em que o carry deles farma

inimigo · decisãonvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 3 minT3 em 10 min
longe (7k+) · bateu na T3540%+2.519+1.59911/820%0%
longe (7k+) · não bateu560%+1.265+1.13315/1020%0%
a caminho (3,5 a 7k) · bateu na T3683%+2.857+3.79817/31,517%33%
a caminho (3,5 a 7k) · não bateu2090%+1.662+3.42033/2410%10%
já na T3 · bateu na T31479%+3.316+4.54346/22114%43%
já na T3 · não bateu2065%+1.942+3.51346/1715%15%
3+ mortos · bateu na T34100%+5.539+6.50310/10,525%50%
3+ mortos · não bateu1100%−1.029−3.4042/520%0%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

There are 74 kills. The Dire's top T3 almost never falls in sequence: 14% within three minutes in the best group, and zero within ten minutes in the ten cases in which the enemy was far away, whether Radiant hit or not. When the enemy was already at the T3, hitting still yielded more (79% wins and 14% T3 against 65% and 5%). When it was on the way, the 20 teams that did not hit won 90% and the 6 that did, 83%, with the tower falling in one case.

The honest reading: the Dire's top T2 is the tower where "hit the T3 right after" is worth the least, because it is the farthest and the most defended, and what decides there is the wave and the group, not the rush. The ten plays with the enemy far away are in the list below, for whoever wants to watch.

Radiant derruba a T2 top do Dire com o inimigo longe (nenhum a menos de 7k da T3)relógio da queda da T2; a coluna T3 diz em quanto tempo a T3 daquela lane caiu10 Bids ›
relógioTeamlaneGoldaçãona T3TPsK/Douro 5 minT3 emresultado
16:40Inner Circle x Insanity (R) × LGD GamingSafe lane−3.292não bateu0s · 001/3−3.484nuncaperdeu
18:46LGD Gaming (R) × Virtus.proSafe lane+2.236bateu na T327s · 120/0+1.599+38:59venceu
19:33Team Yandex (R) × LGD GamingSafe lane+8.027bateu na T313s · 113/0+5.273+11:05venceu
22:56Team Yandex (R) × HULIGANI · AegisSafe lane+7.920não bateu0s · 033/1+3.930+11:58venceu
23:42TEAM VISION (R) × Team Resilience · AegisSafe lane+9.160não bateu0s · 026/3+6.653nuncavenceu
26:29Team Yandex (R) × LGD Gaming · AegisSafe lane+9.323não bateu3s · 104/3+1.133nuncavenceu
26:49Team Spirit (R) × Team Yandex · AegisSafe lane−1.821não bateu4s · 131/0+333nuncaperdeu
26:55_PowerRangers (R) × Xtreme GamingSafe lane−2.541bateu na T341s · 213/2+2.635nuncaperdeu
27:02Aurora Gaming (R) × Nigma Galaxy Safe lane−4.986bateu na T318s · 234/2+1.007nuncaperdeu
28:33Aurora Gaming (R) × Rune EatersSafe lane−269bateu na T310s · 121/4−2.806+17:54perdeu

"na T3" = segundos com alguém nosso na T3 deles · máximo de heróis lá ao mesmo tempo. K/D e TPs nos 3 minutos seguintes.

T2 derrubada com o inimigo longe, e ninguém foi à T3os dois lados11 Bids ›
relógioTeamlaneGoldaçãona T3TPsK/Douro 5 minT3 emresultado
16:40Inner Circle x Insanity (R) × LGD GamingSafe lane−3.292não bateu0s · 001/3−3.484nuncaperdeu
22:56Team Yandex (R) × HULIGANI · AegisSafe lane+7.920não bateu0s · 033/1+3.930+11:58venceu
23:42TEAM VISION (R) × Team Resilience · AegisSafe lane+9.160não bateu0s · 026/3+6.653nuncavenceu
24:23LGD Gaming (D) × MOUZOfflane+9.113não bateu8s · 137/2+7.492+8:01venceu
26:00Vici Gaming (R) × HULIGANI · AegisOfflane+5.783não bateu0s · 020/1+1.866+18:18venceu
26:07TEAM VISION (R) × Team Yandex · Aegismid+8.067não bateu0s · 023/1+3.913+9:50venceu
26:29Team Yandex (R) × LGD Gaming · AegisSafe lane+9.323não bateu3s · 104/3+1.133nuncavenceu
26:49Team Spirit (R) × Team Yandex · AegisSafe lane−1.821não bateu4s · 131/0+333nuncaperdeu
26:56Vici Gaming (D) × Team Falcons · AegisSafe lane−9.349não bateu5s · 131/0−2nuncaperdeu
28:10GamerLegion (R) × OGOfflane+14.815não bateu0s · 041/0+6.177+5:05venceu
28:31L1 TEAM (D) × Team LiquidOfflane−5.026não bateu7s · 210/2−2.805nuncaperdeu

"na T3" = segundos com alguém nosso na T3 deles · máximo de heróis lá ao mesmo tempo. K/D e TPs nos 3 minutos seguintes.

What to take to ranked

  1. Took the T2? Look at the enemy's five and at the wave, in that order. If this lane's wave is arriving at the T3 and you are three or more, go. If there is no wave, the T3 has backdoor and the TP you force is against you.
  2. Forcing TPs with one hero is not a plan. It is the play with the worst outcome of the study when the rest of the team is not there: 61% wins with less than 6k ahead, and the tower falls 6% of the time.
  3. Three or more at the T3 is the threshold. It turns 61% into 89% wins with a similar score, and makes the tower fall nine times more often.
  4. Do not spread out to farm after the T2. The 76 dead of those who did not hit with the enemy on the way are exactly that: the team that took the tower and turned into five targets.
  5. Going hunting is 7% of the professional game, and yields little. Five wins out of nine, negative gold at five minutes, no tower. When the score is even, pros do not do it.
  6. With Aegis, the tower is the use of the Aegis. Two thirds of professional second T2s come from a Roshan. Aegis and five minutes ahead on the clock is the moment to go, not to farm.
  7. Behind on the score, nobody forces. The six teams 2k behind did not go to the T3, and five lost. Then the conversation is another one (defend and wait for the mistake), and this guide is not about it.

Method and caveats

The replay parse is the same as in the smoke study: trail of the ten heroes at one point per second, deaths with position and gold by reason. The time of each tower comes from OpenDota. The position of the towers is not in the combat log: it is the median position of the killing team, in the second of the kill, measured over 87 to 117 kills per T3. The defensive TP is inferred from the position jump on the trail, so it counts portal and scroll together and is approximate. The gold advantage is the one from the OpenDota chart, per minute.

Three limits the reader needs to know. The "gold even" case has 11 plays, and its rates are direction, not measurement. Every comparison between "pressured" and "did not pressure" has selection: teams do not decide at random, and what the table by score range does is reduce the bias, not eliminate it. And the professional game is played with voice communication and five people who train together: what it shows is what the decision yields when it is executed, not what it yields when half the team did not hear.

A mesma leitura, só do lado Radiant

71 situações

primeira açãonvitóriaouro em 3 minouro em 5 minabates/mortesTPsT3 em 5 minT3 em 10 min
pressionou a T35587%+3.500+5.387181/55255%73%
caçou450%−364−1.2748/210%50%
foi caçado520%+334−4.2864/1220%0%
Roshan367%−231+1.3822/3167%100%
nada475%+1.274+3.4352/2325%75%

Ouro é a mediana da variação da vantagem do time. Abates e mortes são a soma do grupo nos 3 minutos.

Todas as situações depois da segunda T2cada linha é um lance; o nome do time abre a partida no OpenDota, o relógio é o da queda da segunda T2122 Bids ›
relógioTeamT2sGoldaçãona T3TPsK/Douro 5 minT3 emresultado
16:18Team Yandex (D) × OGsafelane+offlane+10.001pressionou a T359s · 310/2+3.179nuncavenceu
16:34Aurora Gaming (D) × Level UP esportsMid+offlane+9.817pressionou a T3127s · 413/0+4.983+5:14venceu
17:08Team Yandex (D) × Vici GamingMid+offlane+12.731pressionou a T340s · 506/0+2.473nuncavenceu
18:29Team Nemesis (R) × Team Spirit · Aegissafelane+mid+1.701pressionou a T324s · 153/2−617+6:41perdeu
18:36LGD Gaming (D) × OG · Aegissafelane+offlane+4.740pressionou a T342s · 472/1+3.776+12:52venceu
18:53GamerLegion (R) × Xtreme Gamingsafelane+offlane+9.899pressionou a T384s · 419/1+3.806nuncavenceu
19:17Team Yandex (R) × HULIGANIsafelane+mid+12.818pressionou a T3121s · 443/0+8.444+1:57venceu
19:56Aurora Gaming (R) × Level UP esports · Aegissafelane+offlane+5.776nada13s · 330/0+3.519+6:14venceu
20:50OG (R) × Inner Circle x Insanitysafelane+mid+3.614Roshan0s · 011/2+1.382+4:02venceu
20:55LGD Gaming (R) × 1w · Aegissafelane+offlane+1.010pressionou a T397s · 532/1−321nuncaperdeu
21:13BoomBoys (R) × GamerLegionMid+offlane+8.068caçou13s · 122/0+7.606+7:55venceu
21:20Team Yandex (R) × Virtus.pro · AegisMid+offlane+12.339pressionou a T388s · 527/0+927+1:40venceu
21:27Team Spirit (D) × Team LiquidMid+offlane+7.270pressionou a T341s · 202/1+6.761+5:02venceu
21:28Team Liquid (R) × Team Yandex · AegisMid+offlane+3.538pressionou a T377s · 533/0+3.924+12:13venceu
21:361w (D) × OG · Aegissafelane+mid+10.561caçou10s · 213/2+798+5:34venceu
22:32Aurora Gaming (R) × Team Liquid · AegisMid+offlane+16.279pressionou a T3137s · 513/1+10.618+0:40venceu
22:37TEAM VISION (R) × Team Resilience · Aegissafelane+mid+6.404pressionou a T345s · 526/1+6.434+25:09perdeu
22:54Nigma Galaxy (D) × Level UP esports · AegisMid+offlane+7.467pressionou a T3155s · 544/0+14.188+1:28venceu
22:57Iron Wing (D) × Nigma Galaxy · AegisMid+offlane+13.813pressionou a T3134s · 529/3+9.110+0:54venceu
22:58GamerLegion (D) × _PowerRangers · AegisMid+offlane+12.661pressionou a T3118s · 536/2+2.688+0:49venceu
23:48BoomBoys (D) × Vici Gamingsafelane+mid+13.598nada8s · 130/0+4.151nuncavenceu
24:10Team Falcons (D) × Rune Eaterssafelane+mid+7.504foi caçado5s · 421/2+2.625+7:08venceu
24:12Aurora Gaming (R) × Team Yandex · AegisMid+offlane+7.562pressionou a T356s · 244/1+5.387+14:01venceu
24:12Team Yandex (R) × Team ResilienceMid+offlane+17.878pressionou a T335s · 213/2+7.657+4:36venceu
24:23LGD Gaming (D) × MOUZsafelane+offlane+9.113pressionou a T334s · 247/2+7.492+6:45venceu
24:28Team Spirit (R) × Team Resiliencesafelane+offlane+5.724pressionou a T316s · 222/0+5.122nuncavenceu
24:29Team Spirit (D) × PVISION · Aegissafelane+mid+7.621pressionou a T332s · 342/0+5.267+5:36venceu
24:30Team Yandex (R) × HULIGANI · Aegissafelane+mid+10.074pressionou a T378s · 552/0−2.287+2:30venceu
24:37Iron Wing (D) × Team Yandexsafelane+offlane+6.804Roshan0s · 013/0+3.544+12:33venceu
24:50Team Spirit (R) × REKONIX · AegisMid+offlane+10.257pressionou a T3159s · 5111/1+10.279+1:18venceu
24:55BoomBoys (R) × LGD Gaming · AegisMid+offlane+14.523pressionou a T3125s · 527/2+6.361+1:14venceu
24:57Aurora Gaming (R) × BoomBoys · Aegissafelane+offlane+9.920pressionou a T333s · 112/0+6.144+7:44venceu
24:58Nigma Galaxy (R) × Team Liquid · Aegissafelane+mid+14.463pressionou a T316s · 200/1+8.079+4:49venceu
24:59Team Yandex (R) × LGD Gaming · Aegissafelane+mid+13.300pressionou a T390s · 512/1+6.047+3:04venceu
25:00Nigma Galaxy (D) × L1 TEAM · AegisMid+offlane+9.065pressionou a T3119s · 535/2+4.306+1:48venceu
25:06Vici Gaming (R) × Team FalconsMid+offlane+9.790pressionou a T343s · 304/2+9.569+3:10venceu
25:06GamerLegion (R) × OG · Aegissafelane+mid+14.030pressionou a T332s · 323/2+4.505+4:08venceu
25:11Iron Wing (D) × GamerLegion · AegisMid+offlane+9.130pressionou a T381s · 561/2+1.603+1:12venceu
25:20Iron Wing (D) × Nigma Galaxy · AegisMid+offlane+11.289pressionou a T343s · 550/0+6.372+6:00venceu
25:32Team Yandex (R) × Virtus.prosafelane+offlane+5.369pressionou a T344s · 303/0+10.584+3:40venceu
25:32LGD Gaming (R) × Xtreme Gaming · AegisMid+offlane+2.970pressionou a T388s · 532/2+1.444+0:42venceu
25:33Team Spirit (D) × Iron Wing · AegisMid+offlane+6.204pressionou a T317s · 143/0+4.520+8:22venceu
25:49Aurora Gaming (D) × L1 TEAMMid+offlane+1.506pressionou a T352s · 514/0+6.847+2:56venceu
26:00Vici Gaming (R) × HULIGANI · Aegissafelane+offlane+5.783foi caçado4s · 130/1+1.866+18:18venceu
26:02Team Liquid (R) × Iron Wing · AegisMid+offlane+4.732pressionou a T332s · 252/0+2.487+10:19venceu
26:05TEAM VISION (R) × Team Resilience · Aegissafelane+mid+13.327nada1s · 120/0+9.258+4:29venceu
26:07BoomBoys (D) × Nigma Galaxy · AegisMid+offlane+12.229pressionou a T381s · 513/1+12.941+3:29venceu
26:15PVISION (R) × BoomBoys · Aegissafelane+mid+11.406pressionou a T329s · 343/0+6.236+6:14venceu
26:16LGD Gaming (R) × Nigma Galaxysafelane+mid+10.471nada11s · 150/0+3.351+10:02perdeu
26:18Team Yandex (R) × Inner Circle x Insanity · Aegissafelane+mid+1.955pressionou a T384s · 507/1+2.998+0:23venceu
26:23BoomBoys (R) × PVISIONMid+offlane+6.161caçou13s · 211/0−2.124+6:00venceu
26:26Aurora Gaming (R) × L1 TEAM · AegisMid+offlane+9.310pressionou a T359s · 452/0+5.867+5:21venceu
26:30Team Resilience (R) × OG · Aegissafelane+mid+11.886pressionou a T364s · 433/1+3.861+14:23venceu
26:35Vici Gaming (D) × BoomBoyssafelane+mid+3.153caçou0s · 011/1−120nuncaperdeu
26:38Team Falcons (R) × LGD Gaming · AegisMid+offlane+1.367foi caçado0s · 024/4+5.567nuncaperdeu
26:41Team Liquid (D) × Vici Gaming · Aegissafelane+mid+12.855pressionou a T380s · 512/2+2.973+3:28venceu
26:46Nigma Galaxy (R) × BoomBoys · AegisMid+offlane+5.513pressionou a T351s · 222/0+2.948+7:59venceu
26:51MOUZ (R) × Team Spirit · Aegissafelane+mid+6.139caçou14s · 113/2−2.189+18:07perdeu
26:51Team Spirit (D) × REKONIX · Aegissafelane+mid+7.441pressionou a T315s · 113/3+2.410+8:59venceu
26:51Team Resilience (D) × OGMid+offlane+6.359pressionou a T322s · 115/2+7.905+4:19venceu
26:53TEAM VISION (D) × BoomBoys · Aegissafelane+mid+16.316pressionou a T365s · 403/0+12.573nuncavenceu
26:56Team Falcons (R) × LGD Gaming · AegisMid+offlane+8.158pressionou a T343s · 442/1+5.984+3:30venceu
26:56Team Resilience (R) × Xtreme Gaming · AegisMid+offlane+7.207pressionou a T3175s · 516/1+10.071+1:39venceu
27:01Team Spirit (D) × Team Resilience · Aegissafelane+offlane+2.142caçou2s · 223/0+5.285+7:19venceu
27:01TEAM VISION (R) × Team Yandex · AegisMid+offlane+11.996pressionou a T328s · 130/1+861+8:56venceu
27:03Team Yandex (R) × Iron Wing · AegisMid+offlane+6.256pressionou a T353s · 431/0+9.342+1:45venceu
27:05BoomBoys (D) × OGMid+offlane+10.129foi caçado12s · 131/2+805+7:08venceu
27:07Team Spirit (D) × Team Liquid · Aegissafelane+mid+5.618foi caçado10s · 232/2+7.972+9:57venceu
27:08Iron Wing (R) × Team Falcons · Aegissafelane+mid+8.201pressionou a T320s · 352/0+11.040+4:10venceu
27:12Team Liquid (R) × L1 TEAMsafelane+offlane+5.090pressionou a T377s · 541/0+2.832+2:18venceu
27:16LGD Gaming (R) × Team Yandexsafelane+mid+10.451pressionou a T347s · 321/0+8.992+2:46venceu
27:261w (D) × LGD Gaming · Aegissafelane+mid+13.481pressionou a T344s · 419/2+14.342+4:25venceu
27:27OG (D) × HULIGANIsafelane+offlane+13.703pressionou a T320s · 134/1+1.476+5:27venceu
27:28Team Resilience (R) × Team Spirit · Aegissafelane+offlane+4.901pressionou a T328s · 417/3+2.471+10:53venceu
27:31Team Spirit (D) × BoomBoys · Aegissafelane+offlane+4.333pressionou a T3129s · 525/0+7.373+2:18venceu
27:36Team Yandex (D) × 1w · Aegissafelane+mid+17.119pressionou a T3131s · 543/0+8.140+0:24venceu
27:39Xtreme Gaming (D) × _PowerRangerssafelane+mid+1.824caçou1s · 101/3−1.004+8:19venceu
27:39Aurora Gaming (R) × GamerLegion · AegisMid+offlane−1.758pressionou a T323s · 512/3+995+11:22venceu
27:40Team Resilience (R) × Team Yandex · Aegissafelane+mid+3.776nada7s · 232/2+2.220+6:22venceu
27:53Team Liquid (D) × Team Spiritsafelane+offlane+11.747pressionou a T322s · 302/0+8.287+3:46venceu
27:59Team Falcons (R) × GamerLegionMid+offlane+10.319pressionou a T336s · 444/1+3.985+4:40venceu
28:01PVISION (R) × Team Yandex · Aegissafelane+mid+10.613pressionou a T381s · 418/2+11.857+2:37venceu
28:06Team Nemesis (R) × Team Spirit · Aegissafelane+mid−1.147pressionou a T322s · 210/3−9.570nuncaperdeu
28:08Team Spirit (R) × Xtreme Gaming · AegisMid+offlane+9.651pressionou a T333s · 225/4+214+22:31venceu
28:11Team Spirit (R) × Team Liquid · Aegissafelane+offlane+7.312pressionou a T338s · 440/0+433+11:33venceu
28:14GamerLegion (R) × Vici Gaming · AegisMid+offlane+12.132pressionou a T329s · 422/2+2.736+22:17perdeu
28:20Xtreme Gaming (D) × Team Falconssafelane+offlane−3.774caçou6s · 123/5−4.619+9:46perdeu
28:22HULIGANI (D) × Vici Gamingsafelane+offlane−6.100foi caçado0s · 030/2−2.697nuncaperdeu
28:22Team Liquid (D) × Team Falcons · Aegissafelane+mid+7.340pressionou a T349s · 426/1+10.846+2:55venceu
28:24PVISION (R) × Team Yandex · AegisMid+offlane+11.585pressionou a T393s · 505/1+4.341+2:40venceu
28:27Aurora Gaming (R) × Team Liquidsafelane+offlane+9.187pressionou a T355s · 325/2+10.700+3:49venceu
28:29Rune Eaters (D) × Aurora Gaming · Aegissafelane+mid+269pressionou a T339s · 214/1+2.806+18:04venceu
28:36Aurora Gaming (R) × Nigma Galaxy safelane+mid−5.125Roshan5s · 121/1+3.872+4:18perdeu
28:46LGD Gaming (R) × Inner Circle x Insanitysafelane+offlane+10.227pressionou a T318s · 202/1+11.406+5:24venceu
28:46Team Spirit (R) × Team Yandexsafelane+mid−1.822foi caçado0s · 040/1−4.286nuncaperdeu
28:52Team Falcons (R) × Nigma Galaxy · AegisMid+offlane+14.258pressionou a T366s · 411/0+5.707+0:50venceu
29:01LGD Gaming (R) × Virtus.pro · Aegissafelane+offlane+3.176pressionou a T334s · 212/1−1.100+22:33venceu
29:01Team Falcons (D) × Team Liquid · AegisMid+offlane+15.529pressionou a T345s · 503/0+12.337+18:42venceu
29:03Team Falcons (D) × Xtreme Gaming · AegisMid+offlane+9.169pressionou a T319s · 221/0+4.861+7:25venceu
29:06Nigma Galaxy (D) × Team Liquid · AegisMid+offlane+14.348pressionou a T3176s · 537/1+12.856+0:53venceu
29:07_PowerRangers (R) × Xtreme Gamingsafelane+mid−2.012foi caçado5s · 200/1−5.167nuncaperdeu
29:10LGD Gaming (R) × OG · AegisMid+offlane+11.479pressionou a T354s · 354/1+8.262+6:15venceu
29:11Team Liquid (R) × Xtreme Gaming · Aegissafelane+offlane+10.339pressionou a T3115s · 513/0+6.157+2:11venceu
29:11BoomBoys (R) × TEAM VISION · AegisMid+offlane+134caçou0s · 012/0−425nuncaperdeu
29:14GamerLegion (D) × Rune Eaters · Aegissafelane+mid+7.443pressionou a T373s · 522/0+3.682+2:14venceu
29:16Team Falcons (D) × Vici Gaming · AegisMid+offlane+10.313recuou/farmou8s · 110/0+5.797+6:58venceu
29:18Vici Gaming (D) × GamerLegion · AegisMid+offlane+5.109pressionou a T351s · 541/0+3.827+1:47venceu
29:20Team Falcons (D) × Rune Eaters · Aegissafelane+mid+5.785pressionou a T379s · 523/2+1.199+6:48venceu
29:21Vici Gaming (D) × Team Falcons · Aegissafelane+mid−8.959foi caçado6s · 150/3−9.049nuncaperdeu
29:22OG (R) × Nigma Galaxysafelane+offlane+3.240pressionou a T356s · 554/2+248+2:30perdeu
29:32LGD Gaming (R) × Xtreme Gaming · Aegissafelane+offlane+9.100pressionou a T316s · 203/1+2.903+9:26venceu
29:34BoomBoys (R) × Nigma Galaxy · AegisMid+offlane+10.639pressionou a T383s · 530/0+10.841+2:14venceu
29:35TEAM VISION (D) × BoomBoys · AegisMid+offlane+10.491pressionou a T353s · 542/0+11.461+0:23venceu
29:35Nigma Galaxy (R) × Vici Gaming · AegisMid+offlane+6.117pressionou a T390s · 416/2+9.828+1:14venceu
29:36Team Yandex (D) × Vici Gaming · Aegissafelane+mid+12.118pressionou a T369s · 415/2+13.095+3:24venceu
29:46PVISION (D) × Team Spiritsafelane+mid+4.321pressionou a T329s · 522/4+274+8:57venceu
29:49GamerLegion (D) × Vici Gaming · AegisMid+offlane+13.503pressionou a T335s · 213/2+3.677+12:02venceu
29:51BoomBoys (D) × Team Falcons · Aegissafelane+mid+5.408pressionou a T387s · 534/0+8.710+3:05venceu
29:51LGD Gaming (R) × Team Yandex · Aegissafelane+mid+4.807foi caçado10s · 100/5−8.437nuncaperdeu
29:53BoomBoys (R) × Xtreme Gamingsafelane+mid−3.761Roshan1s · 110/0−2.227+5:07venceu
29:57Team Yandex (R) × Nigma Galaxysafelane+mid+11.708pressionou a T348s · 213/1+4.451+6:06perdeu
29:58Team Liquid (R) × Aurora Gaming · Aegissafelane+mid+4.428pressionou a T370s · 512/0+9.931+1:33venceu

"na T3" = segundos com alguém nosso na T3 deles · máximo de heróis lá ao mesmo tempo. K/D e TPs nos 3 minutos seguintes.

The full list, with the clock and the link of each game, is above. The sister guide on what to do when the enemy has the Aegis is Play as if the enemy had Aegis, and the high ground one is High ground: how to attack and defend.

Filipe "Astini" Ribeiro

Written by

Filipe "Astini" Ribeiro

Coach profissional de Dota 2 e fundador do DOTAFLIX

  • Campeão da ESL One Bangkok 2024 como treinador
  • Campeão da ESL One Raleigh 2025 como treinador
  • Campeão da DreamLeague Season 26 como treinador
See profile and credentials

Read next

  • High ground: how to attack without throwing the match away, and how to defend without locking yourself in

  • Play as if the enemy has Aegis: the stance that resolves the fight decision

  • Before you press smoke: the four questions that decide the move

  • Split push: when pushing alone wins the match and when it's just stubbornness

  • TP scroll: why falling to defend is almost always wrong