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Legion Commander

Our own data, from ranked matches above 7500 MMR.

  • Desigualdade Esmagadora

    Desigualdade Esmagadora

    Faz com que a quantidade de inimigos se volte contra eles, causando 100% de retardo por 0.3s e dano a todos os inimigos na área. O dano é aumentado a cada unidade inimiga atingida, e também concede velocidade de movimento adicional à Legion Commander.

  • Forçar o Ataque

    Forçar o Ataque

    Remove efeitos negativos da unidade aliada alvo e fornece velocidade de movimento e regeneração de vida adicionais por um curto período de tempo. TIPO DE DISSIPAÇÃO: Poderosa

  • Momento de Coragem

    Momento de Coragem

    Estudando o campo de batalha, cada ataque contra a Legion Commander a prepara para desferir um golpe surpresa com roubo de vida.

  • Valentia

    Valentia

    Quando a Legion Commander ou um aliado em até 1200 unidades de distância usa uma habilidade, ganha armadura adicional por 6s — aliados ganham 50% do valor. Acumulável de forma independente.

  • Duelo

    Duelo

    A Legion Commander e o herói inimigo alvo são forçados a atacar um ao outro por um curto período de tempo. Nenhum dos heróis pode usar itens, e o inimigo não pode usar habilidades. Se um dos heróis morrer durante o Duelo, o vencedor recebe dano adicional permanente.

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Legion Commander: Duel is not the ability, it is the decision

By Filipe "Astini", three-time tier-1 champion coach·Reviewed on September 07, 2026

Legion Commander has a number on screen that no other hero has: accumulated Duel damage. And that number ruins the hero. The player starts playing to raise the number, and the number does not win games: it measures how many bets paid off, without showing how many were placed or what they cost. Duel is not an ability. It is a decision that involves ten heroes, and that is how it has to be read.

Duel is a bet the whole team pays for

When Legion presses Duel, two things are locked for up to five and a half seconds: her and the target. The rest of the map keeps moving. If her team arrives first, the target dies. If the enemy team arrives first, Legion dies with Blink on cooldown and Blade Mail spent. The Duel by itself decides nothing: it decides who arrives.

So the question before each Duel is not do I beat this hero. It is: how many allies are within 600 units of me, how many enemies are within 600 of the target, and who still has control they have not spent. A Legion who answers that question duels four times a game and wins all four. One who does not duels ten times and wins six, and the four she lost are the fights that decided the game.

The lane nobody plays

Legion Commander is played as a jungle hero from minute 1, and it is the hero's most expensive mistake at mid rank. Legion has one of the best laning phases among offlaners: Overwhelming Odds hits the wave and the hero at the same time, Press the Attack removes the damage from the trade and heals, and Moment of Courage returns damage to whoever hits her. She wins the lane against most carries, if she stays in it.

Watch

3 videos
  • Replay Review - Legion Commander - LEGEND 5LessonOff lane (3)
  • 16:51Replay Analysis - Legion Commander - ANCIENT 2LessonOff lane (3)
  • 32:44Replay Analysis - Legion Commander - LEGEND 1LessonOff lane (3)

What happens in the jungle from minute 3 to 10 is the opposite: she farms slowly, the enemy carry farms freely, and Legion arrives at minute 12 with Blink and no levels, against a carry who already has his survival item. Legion's jungle exists for one case only: when the lane is already lost and staying in it means dying.

Overwhelming Odds is the gold ability

UseWhat it yields
On the enemy wave, with two heroes insidearea damage and the wave dies faster: farm and trade at the same time
On the pull camp the enemy support is doinginterrupts the pull and punishes the support
On illusions and summons (Phantom Lancer, Naga, Nature's Prophet)damage that scales with the number of targets: it is the counter the hero hides

Odds on a lone hero, in the middle of nowhere, is the wasted ability that shows up the most in student Legion replays. It wants targets, not a target.

Press the Attack is not self-heal

Below Legend, Press the Attack is used on Legion herself when she is low. Above, it is used on the allied carry who just got stunned, because the dispel removes the control and the heal buys the two seconds he needs to hit. It is the difference between a Legion who saves herself and one who saves the fight.

The reading with Duel is the same: Press the Attack before the Duel, not during. Activated before, the heal and the extra damage are running when the Duel starts. Activated in the middle, the enemy has already hit half the HP and the heal is playing catch-up.

Blink and Blade Mail: the order is the game

Blink Dagger first, almost always. Legion without Blink chooses a target among those in front; with Blink, she chooses the support in the back, which is the target that dies and that removes the enemy team's control. Blade Mail after, because Blade Mail is the answer to the carry who knows he is about to be dueled, and that carry only shows up once the Blink has scared him.

The Legion who buys Armlet, Blade Mail and then Blink, at minute 22, is dueling the wrong targets for the whole game.

Who Legion does not duel

Active BKB, Ghost Scepter, Eul's in hand, Omniknight or Oracle alive on the enemy team: under those conditions the Duel is a trap for Legion herself. The enemy carry who buys Ghost Scepter at minute 15 is announcing he has played against Legion before. Reading that in his inventory is what avoids the three deaths that hand over the game.

The useful question

*If I press Duel now and my team does not come, what happens to me?*

If the answer is I die, do not press it. Duel is only a good ability when that answer is I kill anyway, and that happens fewer times per game than the damage counter makes it seem.

Skill order

Most played18 matches, 67% win rate

  1. Overwhelming Odds1
  2. Moment of Courage2
  3. Overwhelming Odds3
  4. Press The Attack4
  5. Overwhelming Odds5
  6. Duel6
  7. Overwhelming Odds7
  8. Moment of Courage8
  9. Moment of Courage9
  10. Moment of Courage10
  11. ★11
  12. Press The Attack12
  13. Duel13
  14. Press The Attack14
  15. Press The Attack15
  16. ★16
  17. Duel17
  18. ★18
  19. ★19
  20. ★20
  21. ★21
  22. ★22

Highest win rate10 matches, 70% win rate

  1. Overwhelming Odds1
  2. Moment of Courage2
  3. Overwhelming Odds3
  4. Press The Attack4
  5. Overwhelming Odds5
  6. Duel6
  7. Overwhelming Odds7
  8. Press The Attack8
  9. Press The Attack9
  10. Press The Attack10
  11. ★11
  12. Moment of Courage12
  13. Duel13
  14. Moment of Courage14
  15. Moment of Courage15
  16. ★16
  17. Duel17
  18. ★18
  19. ★19
  20. ★20
  21. ★21
  22. ★22
  23. ★23

Talents

LeftRight
  • Duel Advances Cooldown by 30s On VictoryHighest win rate25+100% Moment of Courage Lifesteal
  • -1 Moment of Courage Attacks To Trigger20+0.75s Duel Duration
  • +35 Overwhelming Odds Damage per Hero15+40 Press The Attack HP Regen
  • +1 Outfight Them! Armor10-2s Overwhelming Odds Cooldown

Items

Starting items

  • Gauntlets of Strength92%
  • Iron Branch92%
  • Magic Stick49%
  • Faerie Fire48%
  • Quelling Blade46%
  • Tango38%
  • Circlet37%
  • Ring of Protection10%

Core, in the order it usually comes out

  • Blink Daggermin 1497%
  • Blade Mailmin 1587%
  • Black King Barmin 2662%
  • Shadow Blademin 3231%

Situational

  • Phase Bootsmin 797%
  • Mithril Hammermin 2370%
  • Platemailmin 3319%
  • Aghanim's Sceptermin 3116%
  • Hyperstonemin 3116%
  • Demon Edgemin 3411%
  • Shadow Blademin 3214%
  • Force Staffmin 2814%
  • Crystalysmin 3710%
  • Assault Cuirassmin 3414%
  • Silver Edgemin 3511%
  • Armlet of Mordiggianmin 2810%
  • Daedalusmin 4510%

Did this build work for you?

The numbers come from the top of the ladder. What they do not say is whether the build holds up in the games played here. Your answer is what adjusts that.

Sign in to answer

Advantage in points over Legion Commander's usual win rate: negative means trouble. World data comes first (STRATZ and OpenDota); our high-MMR matches take over once the sample is big enough.

Worst counters

  • VisageVisage44.7% win rate in 470 games · STRATZ-8.9
  • LeshracLeshrac45.9% win rate in 364 games · STRATZ-7.7
  • Wraith KingWraith King46.6% win rate in 2,600 games · STRATZ-7.0
  • Elder TitanElder Titan46.7% win rate in 199 games · STRATZ-6.9

Best synergies

  • VisageVisage61.4% win rate in 223 games · STRATZ+7.8
  • MeepoMeepo60.9% win rate in 373 games · STRATZ+7.3
  • DawnbreakerDawnbreaker60.6% win rate in 259 games · STRATZ+7.0
  • Troll WarlordTroll Warlord59.8% win rate in 366 games · STRATZ+6.2
Open the pick tool

Legion Commander worldwide

OpenDota, public ranked matches from the last 7 days

Win rate

53.0%

570,886 matches

Pick rate

14.1%

of matches include the hero

Pro scene

3 picks and 0 bans

66.7% win rate when picked

Win rate by rank bracket

  • Herald and Guardian53.3% · 61,114 matches
  • Crusader and Archon53.2% · 216,825 matches
  • Legend and Ancient52.9% · 206,397 matches
  • Divine and Immortal52.2% · 42,892 matches

Win rate by match duration

  • up to 25 min48.1% · 3,577 matches
  • 25 to 35 min49.1% · 9,715 matches
  • 35 to 45 min48.5% · 4,857 matches
  • over 45 min46.7% · 2,363 matches

Locked on exactly what you wanted?

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See plans
Dawnbreaker
Dawnbreaker47.2% win rate in 2,549 games · STRATZ
-6.4
  • OmniknightOmniknight47.2% win rate in 417 games · STRATZ-6.4
  • Winter WyvernWinter Wyvern48.4% win rate in 1,069 games · STRATZ-5.2
  • DazzleDazzle48.6% win rate in 895 games · STRATZ-5.0
  • Medusa
    Medusa59.7% win rate in 494 games · STRATZ
    +6.1
  • OmniknightOmniknight59.6% win rate in 245 games · STRATZ+6.0
  • AbaddonAbaddon58.7% win rate in 392 games · STRATZ+5.1
  • IoIo58.3% win rate in 1,073 games · STRATZ+4.7