Earthshaker in Ancient 4: the student opens up an advantage in the mid, feels that the team did not keep up and blames the Spectre. The Astini goes into the details that become a butterfly effect — such as surviving the Viper at level 1 without taking the Poison Attack's charges, pulling the wave to farm two waves under the tower, and using the Enchant Totem before crashing. It closes showing that the game was winnable, but it required you to endure a long fight: three attacks from the Shadow Fiend kill you, so there was a lack of support.